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CoE5SE Commands

The commands CoE5SE adds to a mod's files, and the game's commands it reads its own way.

Files

Put CoE5SE's commands in your mod's .c5se: a file next to its .c5m, with the same name. CoE5SE reads it right after the .c5m. Without CoE5SE the game never opens it, so your mod still loads, without those lines.

Or put them in the .c5m, each line starting with #!@. The game without CoE5SE skips those lines.

Examples have a .c5se tab and a .c5m tab. The few commands that work in one file only say so.

Pages

Section Page For
Spells New Spells New spells
Spell Modifiers Limits and effects on a spell
Spell Paths New magic paths, and paths by name
Monsters Monster Traits Traits on a monster or item
Commander Names Lists of commander names
Monster and Ritual Names Names in place of offsets
Classes Recruitment Bonuses What temples, libraries, villages and units add to a recruitment offer
Rituals Ritual Effects Effects only the game's own rituals had
Planes Planes New planes, and planes by name
Events Events Events that choose between groups of triggers and branches
Mod Setup Mod Settings Settings players change
Mod Loading Needing CoE5SE, and loading after another mod
Other Commands The rest