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Limits

Every cap CoE5SE sets, in one place. It covers what all enabled mods can add together, how many of one command a faction or plane holds, and how long a command's text can be.

Mods Together

Mods can add Without CoE5SE With CoE5SE
Rituals 2,250 10,000
Spells none 3,000
Magic paths none 58
Planes none 8
Factions none 16
Weapons 3,799 5,799
Monsters 3,999 4,999
Magic items 699 1,699
Classes 169 219

Spells

All enabled mods together can add 3,000 spells.

Command Limit
newspell 47 characters in a spell's name

Spell Paths

All enabled mods together can add 58 magic paths.

Command Limit
newspellpath 32 characters in a path's name

Planes

All enabled mods together can add 8 planes.

Command Limit
planepiece 16 per plane
planezone 8 per plane
planeunits 16 per plane
planezoneunits 16 per zone

Factions

All enabled mods together can add 16 factions.

Command Limit
newfaction 31 characters in a faction's name
factionspawn 8 per faction
factionspawn 159 characters in its group
factionmonumentevent 399 characters in its news
factiongateway 399 characters in its news
factioncaravan 159 characters in its group
factioncaravan 399 characters in its news
factionavoid 8 per faction
factionunits 16 per faction
factionpopulateterrain 8 per faction

Mod Settings

Command Limit
newsetting 32 characters in a setting's name
label 56 characters
option 8 options in one choice
option 56 characters in an option
optiontip 255 characters
tip 255 characters
newsettingheader 56 characters in its title