Limits¶
Every cap CoE5SE sets, in one place. It covers what all enabled mods can add together, how many of one command a faction or plane holds, and how long a command's text can be.
Mods Together¶
| Mods can add | Without CoE5SE | With CoE5SE |
|---|---|---|
| Rituals | 2,250 | 10,000 |
| Spells | none | 3,000 |
| Magic paths | none | 58 |
| Planes | none | 8 |
| Factions | none | 16 |
| Weapons | 3,799 | 5,799 |
| Monsters | 3,999 | 4,999 |
| Magic items | 699 | 1,699 |
| Classes | 169 | 219 |
Spells¶
All enabled mods together can add 3,000 spells.
| Command | Limit |
|---|---|
newspell |
47 characters in a spell's name |
Spell Paths¶
All enabled mods together can add 58 magic paths.
| Command | Limit |
|---|---|
newspellpath |
32 characters in a path's name |
Planes¶
All enabled mods together can add 8 planes.
| Command | Limit |
|---|---|
planepiece |
16 per plane |
planezone |
8 per plane |
planeunits |
16 per plane |
planezoneunits |
16 per zone |
Factions¶
All enabled mods together can add 16 factions.
| Command | Limit |
|---|---|
newfaction |
31 characters in a faction's name |
factionspawn |
8 per faction |
factionspawn |
159 characters in its group |
factionmonumentevent |
399 characters in its news |
factiongateway |
399 characters in its news |
factioncaravan |
159 characters in its group |
factioncaravan |
399 characters in its news |
factionavoid |
8 per faction |
factionunits |
16 per faction |
factionpopulateterrain |
8 per faction |
Mod Settings¶
| Command | Limit |
|---|---|
newsetting |
32 characters in a setting's name |
label |
56 characters |
option |
8 options in one choice |
option |
56 characters in an option |
optiontip |
255 characters |
tip |
255 characters |
newsettingheader |
56 characters in its title |