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Spell Paths

Add your own magic paths, and share them with other mods by name.

A new path's number changes as players add or remove mods, so name it in double quotes instead: in a spell's path, and in spellweapon and the rest.

newspellpath "<name>"

Creates a magic path. If a path already has the name, the game's or another mod's, the mods share that path.

newspellpath "Lore of the Istari"
#!@newspellpath "Lore of the Istari"

selectspellpath "<name>" | <nbr>

Selects a path to rename, for every mod. Follow it with the game's name line.

  • name: The path's name, in double quotes.
  • nbr: A path number. Use instead of a name.

A game path, by name:

selectspellpath "Storm Magic"
name "Manwe's Storm Magic"

Or by number:

selectspellpath 5
name "Manwe's Storm Magic"

A game path, by name:

#!@selectspellpath "Storm Magic"
#!@name "Manwe's Storm Magic"

Or by number:

#!@selectspellpath 5
#!@name "Manwe's Storm Magic"

spellweapon "<path>" <level>

Takes a path's name in double quotes where the game takes its number. The same works in spellweaponbonus, spellweapon50, spellweapon50s, spellweaponsingle, pathboost, newspell1, newspell2 and newspell3. The game alone can't read the name: put these lines in the .c5se or on #!@ lines.

On a monster:

spellweaponbonus "Lore of the Istari" 2

On an item:

pathboost "Lore of the Istari"

On a monster:

#!@spellweaponbonus "Lore of the Istari" 2

On an item:

#!@pathboost "Lore of the Istari"

Example spell path

newspellpath "Lore of the Istari"

newspell "Word of Saruman"
path "Lore of the Istari"
level 2
weapon 10 "Lightning Bolt"

selectmonster "Grey Wizard"
spellweaponbonus "Lore of the Istari" 2

selectspellpath "Storm Magic"
name "Manwe's Storm Magic"
#!@newspellpath "Lore of the Istari"

#!@newspell "Word of Saruman"
#!@path "Lore of the Istari"
#!@level 2
#!@weapon 10 "Lightning Bolt"

selectmonster "Grey Wizard"
#!@spellweaponbonus "Lore of the Istari" 2

#!@selectspellpath "Storm Magic"
#!@name "Manwe's Storm Magic"