Spell Paths¶
Add your own magic paths, and share them with other mods by name.
A new path's number changes as players add or remove mods, so name it in double quotes instead: in a spell's path, and in spellweapon and the rest.
newspellpath "<name>"¶
Creates a magic path. If a path already has the name, the game's or another mod's, the mods share that path.
- name: The path's name, in double quotes (length limit).
newspellpath "Lore of the Istari"
#!@newspellpath "Lore of the Istari"
selectspellpath "<name>" | <nbr>¶
Selects a path to rename, for every mod. Follow it with the game's name line.
- name: The path's name, in double quotes.
- nbr: A path number. Use instead of a name.
A game path, by name:
selectspellpath "Storm Magic"
name "Manwe's Storm Magic"
Or by number:
selectspellpath 5
name "Manwe's Storm Magic"
A game path, by name:
#!@selectspellpath "Storm Magic"
#!@name "Manwe's Storm Magic"
Or by number:
#!@selectspellpath 5
#!@name "Manwe's Storm Magic"
spellweapon "<path>" <level>¶
Takes a path's name in double quotes where the game takes its number. The same works in spellweaponbonus, spellweapon50, spellweapon50s, spellweaponsingle, pathboost, newspell1, newspell2 and newspell3. The game alone can't read the name: put these lines in the .c5se or on #!@ lines.
On a monster:
spellweaponbonus "Lore of the Istari" 2
On an item:
pathboost "Lore of the Istari"
On a monster:
#!@spellweaponbonus "Lore of the Istari" 2
On an item:
#!@pathboost "Lore of the Istari"
Example spell path¶
newspellpath "Lore of the Istari"
newspell "Word of Saruman"
path "Lore of the Istari"
level 2
weapon 10 "Lightning Bolt"
selectmonster "Grey Wizard"
spellweaponbonus "Lore of the Istari" 2
selectspellpath "Storm Magic"
name "Manwe's Storm Magic"
#!@newspellpath "Lore of the Istari"
#!@newspell "Word of Saruman"
#!@path "Lore of the Istari"
#!@level 2
#!@weapon 10 "Lightning Bolt"
selectmonster "Grey Wizard"
#!@spellweaponbonus "Lore of the Istari" 2
#!@selectspellpath "Storm Magic"
#!@name "Manwe's Storm Magic"